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Sword art online lost song rating
Sword art online lost song rating






sword art online lost song rating
  1. Sword art online lost song rating skin#
  2. Sword art online lost song rating ps3#

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  • The most common causes of this issue are: I might be missing stuff or be unclear due to being on mobile at the moment.Your IP address has been temporarily blocked due to a large number of HTTP requests. I hope this answers your question, if you have more let me know. (Re:HF is broken because by abusing buffs you can in a group of 4 have a period of 30 seconds or so where you all can be damaged every 3 minutes.) I might like LS better as it doesn't seem as as Re:HF but I haven't looked at those skills either. However it could change anyway as the cool downs in ReHF didn't exist in the original version.Īs for which is better it is a matter of personal preference. I'm unsure if there are cool downs on skills or magic in LS. Items become far more important in this game than they were in HF. Sword skills still exist in this game but drain MP to use and are less prevalent than in HF. The magic replaces the buffs from HF and the MP gauge replaces the SP gauge. This allows you to then use magic like in ALO. Your weapon can be drawn and sheathed at the press of a button. In LS locking on to enemies is a more active thing and keeps the camera on the enemy while allowing you to still move freely. It is also used for strong attacks (and weak attacks?) If your gauge runs out you become exhausted and are stuck in place till it recharges.

    sword art online lost song rating

    Instead this game has a stamina gauge which appears to regenerate at a constant rate. One difference right off the bat is there is no Burst gauge. You are able to choose between all the different weapon types that exist in SAO. There are about 13 or so skills per weapon type. These all have cool downs but do large amounts of damage. Lastly there are the sword skills (the following is based on the RE:HW version) which makes up most of your damage. All these skills have a cool down on them. You then have buffing skills and other skills that use your SP which is another gauge that slowly recovers throughout the fight at a constant rate unless there are buffs or debuffs affecting it.

    sword art online lost song rating

    To get rid of risk you use the switch system we see in the anime at times. The higher your risk the slower the burst gauge recovers. You have a burst meter which allows you to use more powerful basic attacks. In HF you lock on to enemies easily and stay close. This gives a bigger feel in being close to the anime since that was the death game.Ĭombat: (this will be the hardest to judge) However in Single player if you or your partner died it will reload your last save which is at the area transition. In HF the same is true in multiplayer only. If everyone dies I'm unsure of what happens. In LS you can be revived or revive teammates if they fall in combat.

    Sword art online lost song rating skin#

    Each race has 1 model with two of each option: hair, hair color, skin color and 3 voices. Changes may happen with the ps4) is lacking.

    Sword art online lost song rating ps3#

    However the character creation (of the ps3 and vita. In LS you can play as a multitude of characters rather than just a Kirito variation. This is far better in HF giving the feeling you are your own character even though the story says you are Kirito and all the NPCs treat you as such. While this is a very basic observation it also dictates a lot of the game play. So one big thing that is easy to notice: Lost Song is in ALO while Hollow Fragment is in SAO. I personally haven't played Lost Song so I can only base this off what I've seen of the game and playing Hollow Fragment.








    Sword art online lost song rating