
It also drives (a bit) smoother, and the suspension and weight shifts for each car are much easier to both feel with a controller/gamepad, and adapt to as well. I've only played Forza Motorsport games for about a year now, with the only other relevant experience being the months of playtime I indulged in playing Gran Turismo 1-5 back in the day (I am admittedly a huge GT fan), and at this point Turn 10 has perfected the art of simcade physics to where I could virtually pick up and play FM7 even if I spend months/years between play sessions. The cars in this game dont feel DRASTICALLY different, but the subtleties between rocketing a European supercar down Monza and then tumbling through the first couple sections of Road Atlanta in a classic Corvette Stingray have become scientific. It's like hopping back into a sports game after a long layoff, yet you've still been avidly following the sport and its players on TV. The "Seasons" offered in the Leagues is a nice addition that gives the online mode a new meaning besides "come here for some semblance of proper online racing!" Constantly rewarding players with cash rewards and new cars, it's a huge advantage over the Leagues mode in FM6. Same thing for the custom race series where you could choose which car type you wanna race with, and custom race lengths.

I love being able to dictate how long my races are, and be properly rewarded in the process.

With the right mods, I've won close to/a little over 100,000 credits for about 15 mins of racing, with a plethora of XP rewards to follow.įorza 6, on the other hand, is my personal favorite of the two, and for a number of reasons.
Gran turismo 7 vs forza horizon 4 driver#
One of which is the driver career, itself it's just a whole lot more engaging IMO. While it IS homologated like FM7, I love that you get enough freedom to construct your car to the game's performance restrictions without feeling like you're being cheated into it.
