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Frostpunk 2 genres
Frostpunk 2 genres







frostpunk 2 genres

"When we.make the second game in, we will make a much better game, and the next time we want to do that we will do even better. "What we saw is that we should ask ourselves, 'how would we like to specialize?'" he said. He doesn't see how growth can happen if 11 bit exclusively follows ideas into random genres. To Marszal, this is about specializing the studio and moving further past what he called the "indie game horizon" to enter a world of higher-production, AAA-level game development. That "unique ideas first" approach is one that 11 bit is maintaining as the company grows, with one team working on an unannounced "unique idea"-led game. But that is being accompanied by two other creative approaches from two additional parallel teams whose projects began with a defined genre: one working on the strategy sim Frostpunk 2, the other working on 11 bit's first attempt at a third person perspective game. There wasn't a lot of focus on genre in the very early stages of game creation, or on mechanics it was always the idea that guided the design. "Going back to how we create our games, and how we approach creation of our games, the main thing is that whenever we started our games, we started with an idea," he said. One of the keys is to preserve how 11 bit has always made games, said Marszal.

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So the question becomes how to maintain that creative focus while appeasing shareholders and growing a company to make it competitive on a global scale. The studio is known for smaller, focused game experiences with emergent narrative and big emotional impact. The move toward aggressive growth is an interesting move for the 170-person studio. That means investing more heavily in internal and third-party games by adding more projects and team members. "We would like to make those meaningful games for the widest audience we can," said Marszal. With Frostpunk 2 recently confirmed (release date TBA), Marszal said 11 bit's goal is to keep the same concept of "meaningful games" into more expansive games more akin to AAA quality and scale. They both explore the value of human life and relationships, while forcing the player to make difficult decisions to the point where they're choosing the "best" options out of many terrible options.

frostpunk 2 genres

The studio's most recent games, This War of Mine and Frostpunk, are superb examples of the concept of meaningful games. "Meaningful games" is the term used often by 11 bit CEO Przemyslaw Marszal.









Frostpunk 2 genres